#include "AthenaSpectatorBuildCountBase.h" void UAthenaSpectatorBuildCountBase::UpdateBuildCount() { } void UAthenaSpectatorBuildCountBase::OnWorldItemListChanged(const TArray& ItemsAdded, const TArray& ItemsRemoved) { } void UAthenaSpectatorBuildCountBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* NewFollowedPlayer) { } UAthenaSpectatorBuildCountBase::UAthenaSpectatorBuildCountBase() { this->BuildingClass = NULL; this->BuildCountType = ESpectatorBuildCountType::BuildCount; }