#include "AthenaProfileStatWidgetBase.h" void UAthenaProfileStatWidgetBase::SetStatView(UAthenaBaseStatView* InStatView, bool RespectParentStatView) { } void UAthenaProfileStatWidgetBase::SetAsStat(const FGameplayTag& InStat) { } void UAthenaProfileStatWidgetBase::HandleStatViewChanged(UAthenaBaseStatView* StatView) { } TArray UAthenaProfileStatWidgetBase::CreateWeaponGroupData(int32 MaxToReturn, bool bIncludeOtherCategory, bool bPercentages) { return TArray(); } UAthenaProfileStatWidgetBase::UAthenaProfileStatWidgetBase() { this->ProfileStatBox = NULL; }