#include "AthenaIndicatorLayerBase.h" void UAthenaIndicatorLayerBase::SetDataSource_Implementation(UAthenaPlayerViewModel* PlayerViewModel) { } UAthenaPlayerViewModel* UAthenaIndicatorLayerBase::GetPlayerViewModel() const { return NULL; } TArray UAthenaIndicatorLayerBase::GetNameIndicatedPlayers() const { return TArray(); } UAthenaIndicatorLayerBase::UAthenaIndicatorLayerBase() { this->GeneralIndicators = NULL; this->PlayerVM = NULL; this->TeamIndicatorMesh = NULL; this->bWasTargeting = false; }