#include "AthenaHUDBase.h" void UAthenaHUDBase::UpdateUIExtensions(AFortPlayerState* ClientState, AFortMinigame* Minigame) { } void UAthenaHUDBase::HandleVolumeUnloaded(APlayerState* ClientState, AFortVolume* Volume) { } void UAthenaHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) { } void UAthenaHUDBase::HandleVolumeLoaded(APlayerState* ClientState, AFortVolume* Volume) { } void UAthenaHUDBase::HandleUpdateMinigameUIExtensions(AFortMinigame* Minigame) { } void UAthenaHUDBase::HandleExitVolume(APlayerState* ClientState, AFortVolume* Volume) { } void UAthenaHUDBase::HandleEnteredVolume(APlayerState* ClientState, AFortVolume* Volume) { } void UAthenaHUDBase::HandleCursorModeChanging(bool bCursorModeEnabled) { } void UAthenaHUDBase::ClearUIExtensions() { } void UAthenaHUDBase::BindVolumeEvents() { } UAthenaHUDBase::UAthenaHUDBase() { this->PlayerViewModel = NULL; this->ScalableOverlay = NULL; this->KairosHUDLayerClass = NULL; }