#include "AthenaGamePhaseWidgetBase.h" void UAthenaGamePhaseWidgetBase::OnGameStateSet(AFortGameState* InGameState) { } void UAthenaGamePhaseWidgetBase::HandleGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) { } void UAthenaGamePhaseWidgetBase::HandleCountdownUpdate(int32 TimeRemaining) { } UAthenaGamePhaseWidgetBase::UAthenaGamePhaseWidgetBase() { this->StormComingFontMaterial = NULL; this->StormComingWarningTime = 0.00f; this->TimeText = NULL; }