#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "TeamStrategicBuildingEntry.h" #include "TeamStrategicBuildingEntryArray.generated.h" USTRUCT(BlueprintType) struct FTeamStrategicBuildingEntryArray : public FFastArraySerializer { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Items; public: FORTNITEGAME_API FTeamStrategicBuildingEntryArray(); };