#pragma once #include "CoreMinimal.h" #include "QueryXboxUserXUIDParams.generated.h" USTRUCT(BlueprintType) struct FQueryXboxUserXUIDParams { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString UserXSTSToken; FORTNITEGAME_API FQueryXboxUserXUIDParams(); };