#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "GameplayMutatorObjectData.h" #include "GameplayMutatorObjectDataArray.generated.h" USTRUCT(BlueprintType) struct FGameplayMutatorObjectDataArray : public FFastArraySerializer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ObjectDataList; FORTNITEGAME_API FGameplayMutatorObjectDataArray(); };