#pragma once #include "CoreMinimal.h" #include "FriendCodeLocString.generated.h" USTRUCT(BlueprintType) struct FFriendCodeLocString { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Lang; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Text; FORTNITEGAME_API FFriendCodeLocString(); };