#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "UObject/NoExportTypes.h" #include "EFortAbilityTargetingSource.h" #include "FortTargetSelectionInterface.generated.h" class UFortGameplayAbility; UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint)) class UFortTargetSelectionInterface : public UInterface { GENERATED_BODY() }; class IFortTargetSelectionInterface : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable) virtual FTransform GetTargetingTransform(EFortAbilityTargetingSource Source, UFortGameplayAbility* SourceAbility) const PURE_VIRTUAL(GetTargetingTransform, return FTransform{};); };