#pragma once #include "CoreMinimal.h" #include "Styling/SlateBrush.h" #include "FortMiniMapIndicator.h" #include "FortSimpleMiniMapIndicator.generated.h" UCLASS(Blueprintable) class UFortSimpleMiniMapIndicator : public UFortMiniMapIndicator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FSlateBrush NormalBrush; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FSlateBrush AboveBelowBrush; public: UFortSimpleMiniMapIndicator(); };