#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "FortInitializeFromObjectInterface.generated.h" class UObject; UINTERFACE(Blueprintable) class FORTNITEGAME_API UFortInitializeFromObjectInterface : public UInterface { GENERATED_BODY() }; class FORTNITEGAME_API IFortInitializeFromObjectInterface : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void InitFromObject(UObject* InitObject); };