#pragma once #include "CoreMinimal.h" #include "FortAthenaTutorialBaseInteraction.h" #include "FortAthenaTutorialButton.generated.h" class UButton; UCLASS(Blueprintable, EditInlineNew) class UFortAthenaTutorialButton : public UFortAthenaTutorialBaseInteraction { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UButton* Button_Tutorial; public: UFortAthenaTutorialButton(); UFUNCTION(BlueprintCallable) void OnTutorialButtonClicked(); };