#include "WeaponHitNotifyAudioBank.h" UWeaponHitNotifyAudioBank::UWeaponHitNotifyAudioBank() { this->SoundBody = NULL; this->SoundCrit = NULL; this->SoundShield = NULL; this->SoundDeath = NULL; this->SoundDeathCrit = NULL; this->SoundBodyReceive = NULL; this->SoundCritReceive = NULL; this->SoundDeathReceive = NULL; this->SoundDeathCritReceive = NULL; this->SoundFallReceive = NULL; this->SoundFallDeathReceive = NULL; }