#include "WaxPlayerDataEntry.h" FWaxPlayerDataEntry::FWaxPlayerDataEntry() { this->PlayerState = NULL; this->bPermanentlyWaxed = false; this->bPlayerWasLeader = false; this->TokenBasedPlacement = 0; this->CurrentTokens = 0; this->PreviousTokens = 0; this->CurrentTeamTokens = 0; this->PreviousTeamTokens = 0; this->CurrentKills = 0; this->PreviousKills = 0; this->CurrentLives = 0; }