#include "TurnTransitionData.h" FTurnTransitionData::FTurnTransitionData() { this->MinYawAngle = 0.00f; this->MaxYawAngle = 0.00f; this->TurnRate = 0.00f; this->PriorityLevel = 0; this->bEnableSpeedConstraint = false; this->bSkipTransitionInCrowd = false; }