#include "TimeOfDayBlueprintDefaultVariables.h" FTimeOfDayBlueprintDefaultVariables::FTimeOfDayBlueprintDefaultVariables() { this->AlternateShadowStaticMesh = NULL; this->VolumetricLightScatteringIntensity = 0.00f; this->bDisableTODLightsAndMaterialEmissiveValues = false; this->bDisableStaticMeshShadowCastingWhenLightsAreActive = false; this->bUseAnAlternateShadowMeshWhenTheLightIsOff = false; this->bCastVolumetricShadows = false; }