#include "TieredWaveSetData.h" FTieredWaveSetData::FTieredWaveSetData() { this->EDOIdx = 0; this->BreatherBetweenWaves = 0.00f; this->WaveRules = EWaveRules::KillAllEnemies; this->WaveLengthMod = 0.00f; this->NumKillsMod = 0.00f; this->KillPointsMod = 0.00f; this->DifficultyAddMod = 0.00f; this->bDeferTemporaryModifiers = false; }