#include "SpectatorCameraSettings.h" FSpectatorCameraSettings::FSpectatorCameraSettings() { this->bPlayerOutlinesEnabled = false; this->bStormEffectsEnabled = false; this->SafeZoneOpacity = 0.00f; this->bRelevancyZoneVisible = false; this->bHighQualityFxEnabled = false; this->bDamageFxEnabled = false; this->ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; this->ThirdPersonDistanceToSubject = 0.00f; this->bThirdPersonCameraCollision = false; this->bShareLensSettings = false; this->bIgnoreJump = false; }