#include "SharedRepMovement.h" FSharedRepMovement::FSharedRepMovement() { this->RepTimeStamp = 0.00f; this->RemoteViewData32 = 0; this->AccelerationPack = 0; this->AccelerationZPack = 0; this->RepMovementMode = 0; this->JumpFlashCountPacked = 0; this->LandingFlashCountPacked = 0; this->CurrentMovementStyle = EFortMovementStyle::Running; this->bProxyIsJumpForceApplied = false; this->bIsCrouched = false; this->bIsSkydiving = false; this->bIsParachuteOpen = false; this->bIsSlopeSliding = false; this->bIsProxySimulationTimedOut = false; this->bIsTargeting = false; }