#include "RandomDayphaseFX.h" FRandomDayphaseFX::FRandomDayphaseFX() { this->ParticleSystem = NULL; this->ChanceToSpawnFX = 0.00f; this->DetailMode = DM_Low; this->MaxDrawDistance = 0.00f; this->bRandomSelectionAlreadyHappened = false; this->SpawnedComponent = NULL; }