#include "PhysicsObjectInitialParameters.h" FPhysicsObjectInitialParameters::FPhysicsObjectInitialParameters() { this->OverrideMassInKG = 0.00f; this->OverrideAngularDampening = 0.00f; this->OverrideLinearDampening = 0.00f; this->PlayerForceMultiplier = 0.00f; this->PawnKnockbackMultiplier = 0.00f; this->bEnableGravity = false; this->bEnableGravityOnHit = false; this->bShouldKillPawnOnHit = false; }