#include "MegaStormManager.h" AMegaStormManager::AMegaStormManager() { this->MaxSecondsInMegaStormUpdate = 0.02f; this->NumBuildingActorMegaStormShouldDamagePerFrame = 10; this->SleepTimeAfterDamagingBuildingActors = 0.00f; this->MinDelayTimeBeforeDestruction = 0.50f; this->bFloorRadiusToGridConversion = false; this->GridRadiusCellOffset = 0; this->MegaStormStartTime = 0.00f; this->SleepTimeRemaining = 0.00f; }