#include "IntensityContribution.h" FIntensityContribution::FIntensityContribution() { this->CombatFactor = EFortCombatFactors::PlayerDamageThreat; this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; this->MaxContribution = 0.00f; this->bModifyContributionByCompletionPercentage = false; this->bModifyByNumberOfCriticalEncounterGoals = false; }