#include "HomeBaseContext.h" bool UHomeBaseContext::TryGetHomebaseSquadData(const FName SquadId, FHomebaseSquad& OutHomebaseSquad) const { return false; } void UHomeBaseContext::SetActiveHeroLoadout(UFortCampaignHeroLoadoutItem* HeroLoadout) { } bool UHomeBaseContext::HasHeroUnlockedCommanderPerk(UFortHero* Hero) const { return false; } int32 UHomeBaseContext::GetTotalSkillPointsEarned() const { return 0; } bool UHomeBaseContext::GetTotalHomebaseRating(const FUniqueNetIdRepl& UniqueId, int32& Rating, float& ProgressFraction) const { return false; } bool UHomeBaseContext::GetTeamHomebaseRating(const FUniqueNetIdRepl& PlayerID, int32& Rating, float& ProgressFraction) const { return false; } void UHomeBaseContext::GetStaticSetBonusData(const FGameplayTag& InSetBonusTag, FWorkerSetBonusData& OutSetBonusData, FFortMultiSizeBrush& OutBrush) { } void UHomeBaseContext::GetResourceCollectorRewardsEstimates(const TArray& CollectorTypes, TArray& OutEstimates) { } void UHomeBaseContext::GetResourceCollectorRewardsEstimate(UFortCollectedResourceItem* CollectorType, FFortItemQuantityPair& OutEstimate) { } void UHomeBaseContext::GetResourceCollectorRateInfo(UFortCollectedResourceItem* CollectorType, float& RatePerSecond, int32& MaxCapacity) { } int32 UHomeBaseContext::GetNumAccountLimitedItems() { return 0; } FName UHomeBaseContext::GetMissionDefenderSquadId() const { return NAME_None; } int32 UHomeBaseContext::GetMaxDeployableDefenderCount() const { return 0; } bool UHomeBaseContext::GetLocalTeamHomebaseRating(int32& Rating, float& ProgressFraction) const { return false; } bool UHomeBaseContext::GetLocalPlayerHomebaseRating(int32& Rating, float& ProgressFraction) const { return false; } FName UHomeBaseContext::GetHomebaseDefenderSquadId() const { return NAME_None; } int32 UHomeBaseContext::GetCurrentDeployedDefenderCount() const { return 0; } void UHomeBaseContext::GetAllResourceCollectorRewardEstimates(TArray& OutEstimates) { } UFortCampaignHeroLoadoutItem* UHomeBaseContext::GetActiveHeroLoadout() const { return NULL; } FName UHomeBaseContext::GetActiveDefenderSquadId() const { return NAME_None; } bool UHomeBaseContext::DoesTeamMeetRequiredHomebaseRating(int32 RequiredHomebaseRating) const { return false; } void UHomeBaseContext::ClearHeroLoadout(UFortCampaignHeroLoadoutItem* HeroLoadout) { } void UHomeBaseContext::BroadcastSquadSlotMarkedAsSeen() { } UHomeBaseContext::UHomeBaseContext() { }