#include "HUDLayoutDataEntry.h" FHUDLayoutDataEntry::FHUDLayoutDataEntry() { this->ZOrder = 0; this->BuildVisibility = EBacchusHUDStateType::DoNothing; this->CombatVisibility = EBacchusHUDStateType::DoNothing; this->EditVisibility = EBacchusHUDStateType::DoNothing; this->CreativeVisibility = EBacchusHUDStateType::DoNothing; this->Property_0 = 0.00f; this->Property_1 = 0.00f; this->Property_2 = 0.00f; this->Property_3 = 0.00f; }