#include "FortWeap_EditingTool.h" #include "Net/UnrealNetwork.h" void AFortWeap_EditingTool::OnRep_EditActor() { } void AFortWeap_EditingTool::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortWeap_EditingTool, EditActor); } AFortWeap_EditingTool::AFortWeap_EditingTool() { this->EditActor = NULL; this->bEditConfirmed = false; }