#include "FortWaypointInfo.h" #include "Net/UnrealNetwork.h" void AFortWaypointInfo::OnRep_SplineLocations() { } bool AFortWaypointInfo::IsStartingWaypoint(ABuildingTrapFloor_Waypoint* Waypoint) { return false; } bool AFortWaypointInfo::IsEndingWaypoint(ABuildingTrapFloor_Waypoint* Waypoint) { return false; } void AFortWaypointInfo::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortWaypointInfo, SplineLocations); DOREPLIFETIME(AFortWaypointInfo, ContextArray); } AFortWaypointInfo::AFortWaypointInfo() { this->Spline = NULL; }