#include "FortVisibilityManager.h" #include "Net/UnrealNetwork.h" void AFortVisibilityManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortVisibilityManager, VisibilityInfoArray); } AFortVisibilityManager::AFortVisibilityManager() { }