#include "FortVisibilityComponent.h" UFortVisibilityComponent::UFortVisibilityComponent() { this->bRegisterWithVisibilityManager = true; this->bObserver = false; this->bDistanceCheck2D = true; this->bCheckFacing = false; this->bCheckLOS = false; this->bRevealWithMap = true; this->VisibilityBehavior = EFortVisibilityBehavior::Proximity; this->Radius = 1000.00f; }