#include "FortTheaterTileEditorData.h" FFortTheaterTileEditorData::FFortTheaterTileEditorData() { this->XCoordinate = 0; this->YCoordinate = 0; this->ZoneTheme = NULL; this->Region = NULL; this->TileType = EFortTheaterMapTileType::Normal; this->bCanBeMissionAlert = false; }