#include "FortTheaterRuntimeData.h" FFortTheaterRuntimeData::FFortTheaterRuntimeData() { this->TheaterType = EFortTheaterType::Standard; this->RequiredSubGameForVisibility = ESubGame::Campaign; this->bOnlyMatchLinkedQuestsToTiles = false; this->WorldMapPinClass = NULL; this->TheaterImage = NULL; this->HighestDifficulty = 0.00f; }