#include "FortTeamPrivateInfo.h" #include "Net/UnrealNetwork.h" void AFortTeamPrivateInfo::OnRep_RepData() { } void AFortTeamPrivateInfo::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortTeamPrivateInfo, RepData); DOREPLIFETIME(AFortTeamPrivateInfo, LatentTeamRepData); DOREPLIFETIME(AFortTeamPrivateInfo, AverageDamageDealt); } AFortTeamPrivateInfo::AFortTeamPrivateInfo() { this->TeamInfo = NULL; this->AverageDamageDealt = 0; }