#include "FortTeamPerkLoadoutCondition.h" FFortTeamPerkLoadoutCondition::FFortTeamPerkLoadoutCondition() { this->NumTimesSatisfiable = 0; this->bConsiderMinimumTier = false; this->bConsiderMaximumTier = false; this->bConsiderMinimumLevel = false; this->bConsiderMaximumLevel = false; this->bConsiderMinimumRarity = false; this->bConsiderMaximumRarity = false; this->MinimumHeroTier = EFortItemTier::No_Tier; this->MaximumHeroTier = EFortItemTier::No_Tier; this->MinimumHeroLevel = 0; this->MaximumHeroLevel = 0; this->MinimumHeroRarity = EFortRarity::Common; this->MaximumHeroRarity = EFortRarity::Common; }