#include "FortStormShieldComponent.h" void UFortStormShieldComponent::StormShieldDestroyed(AActor* DestroyedActor) { } void UFortStormShieldComponent::StormShieldCreated(AFortMissionStormShield* Shield) { } void UFortStormShieldComponent::OwnerDestroyed(AActor* InOwner) { } UFortStormShieldComponent::UFortStormShieldComponent() { this->bDisabled = false; this->DistanceFromEdgeOfStormShield = 0.30f; }