#include "FortSpectatorSettings.h" void UFortSpectatorSettings::SetThirdPersonDistanceToSubject(float NewDistance) { } void UFortSpectatorSettings::SetThirdPersonCameraCollision(bool bCollide) { } void UFortSpectatorSettings::SetThirdPersonAutoFollowMode(EThirdPersonAutoFollowMode NewMode) { } void UFortSpectatorSettings::SetStormEffectsEnabled(bool bEnable) { } void UFortSpectatorSettings::SetShareLensSettings(bool bShare) { } void UFortSpectatorSettings::SetSafeZoneOpacity(float NewOpacity) { } void UFortSpectatorSettings::SetRelevancyZoneVisible(bool bVisible) { } void UFortSpectatorSettings::SetPlayerOutlinesEnabled(bool bEnable) { } void UFortSpectatorSettings::SetNameplatesViewDistance(float NewDistance) { } void UFortSpectatorSettings::SetNameplatesScalingOptionsEnabled(bool bEnable) { } void UFortSpectatorSettings::SetNameplatesLowDetailScaleMin(float NewScale) { } void UFortSpectatorSettings::SetNameplatesLowDetailScaleMax(float NewScale) { } void UFortSpectatorSettings::SetNameplatesLowDetailDistance(float NewDistance) { } void UFortSpectatorSettings::SetNameplatesHighDetailScaleMin(float NewScale) { } void UFortSpectatorSettings::SetNameplatesHighDetailScaleMax(float NewScale) { } void UFortSpectatorSettings::SetNameplatesEnabled(bool bEnable) { } void UFortSpectatorSettings::SetNameplatesArrowScaleMin(float NewScale) { } void UFortSpectatorSettings::SetNameplatesArrowScaleMax(float NewScale) { } void UFortSpectatorSettings::SetNameplatesArrowDistance(float NewDistance) { } void UFortSpectatorSettings::SetManualFocusDistance(float NewFocusDistance) { } void UFortSpectatorSettings::SetManualExposureBias(float NewManualExposureBias) { } void UFortSpectatorSettings::SetIgnoreJump(bool bIgnore) { } void UFortSpectatorSettings::SetHighQualityFxEnabled(bool bEnable) { } void UFortSpectatorSettings::SetFocalLength(float NewFocalLength) { } void UFortSpectatorSettings::SetDamageFxEnabled(bool bEnable) { } void UFortSpectatorSettings::SetAutoFocusEnabled(bool bEnable) { } void UFortSpectatorSettings::SetAutoExposureEnabled(bool bEnable) { } void UFortSpectatorSettings::SetAperture(float NewAperture) { } void UFortSpectatorSettings::ResetNameplateSettingsToDefault() { } void UFortSpectatorSettings::ResetLensSettingsToDefault() { } void UFortSpectatorSettings::ResetCameraSettingsToDefault() { } void UFortSpectatorSettings::GetMinMaxNameplateScale(float& MinScale, float& MaxScale) const { } void UFortSpectatorSettings::GetMinMaxNameplateDistance(float& MinDistance, float& MaxDistance) const { } void UFortSpectatorSettings::GetLensMinMaxFocusDistance(float& MinFocusDistance, float& MaxFocusDistance) const { } void UFortSpectatorSettings::GetLensMinMaxFocalLength(float& MinFocalLength, float& MaxFocalLength) const { } void UFortSpectatorSettings::GetLensMinMaxExposure(float& MinExposure, float& MaxExposure) const { } void UFortSpectatorSettings::GetLensMinMaxAperture(float& MinAperture, float& MaxAperture) const { } UFortSpectatorSettings::UFortSpectatorSettings() { this->NameplatePresets.AddDefaulted(3); }