#include "FortSpectatorCameraComponent.h" float UFortSpectatorCameraComponent::GetAutoCameraCutDistanceThreshold() const { return 0.0f; } UFortSpectatorCameraComponent::UFortSpectatorCameraComponent() { this->SpectatorController = NULL; this->IntendedViewTarget = NULL; this->CurrentBlend = NULL; this->ScreenFringeFOVCurve = NULL; this->ZoomRate = 50.00f; this->FocalLengthInterpSpeed = 10.00f; }