#include "FortQuestObjectiveInfo.h" bool UFortQuestObjectiveInfo::IsVisibleToUser() const { return false; } bool UFortQuestObjectiveInfo::IsInProgress() const { return false; } bool UFortQuestObjectiveInfo::IsActive() const { return false; } bool UFortQuestObjectiveInfo::HasCompleted() const { return false; } UFortQuestItem* UFortQuestObjectiveInfo::GetOwningQuest() const { return NULL; } void UFortQuestObjectiveInfo::DisplayDynamicQuestUpdate() { } UFortQuestObjectiveInfo::UFortQuestObjectiveInfo() { this->StatEvent = EFortQuestObjectiveStatEvent::Kill; this->ItemEvent = EFortQuestObjectiveItemEvent::Craft; this->HudIcon = NULL; this->AchievedCount = 0; this->RequiredCount = 0; this->LastNotifiedCount = 0; this->QuestOwner = NULL; this->AssistedPlayerState = NULL; this->bIsHelper = false; this->bVisible = false; this->bActive = false; }