#include "FortQueryTwoPointSolver.h" void UFortQueryTwoPointSolver::Start(UObject* Querier) { } void UFortQueryTwoPointSolver::SkipToNextPointA() { } void UFortQueryTwoPointSolver::SetCustomRotationA(const FRotator& Rotation) { } FRotator UFortQueryTwoPointSolver::GetRandomRotationOffset() const { return FRotator{}; } void UFortQueryTwoPointSolver::AddNamedFloatParamB(FName ParamName, float Value) { } void UFortQueryTwoPointSolver::AddNamedFloatParamA(FName ParamName, float Value) { } UFortQueryTwoPointSolver::UFortQueryTwoPointSolver() { this->QueryPointA = NULL; this->QueryPointB = NULL; this->RotationMode = ETwoPointSolverRotationA::PointAToQuerier; this->bUseNegativeAngleOffsets = false; this->bUsePositiveAngleOffsets = true; this->AISys = NULL; this->CachedQuerier = NULL; }