#include "FortQueryGenerator_TerrainDonut.h" #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_TerrainDonut::UFortQueryGenerator_TerrainDonut() { this->Center = UEnvQueryContext_Querier::StaticClass(); this->bFilterAllowTerrain = true; this->bFilterAllowBuildings = false; }