#include "FortPvPMission.h" #include "Net/UnrealNetwork.h" void AFortPvPMission::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPvPMission, WinningPlayerState); DOREPLIFETIME(AFortPvPMission, WinningTeam); } AFortPvPMission::AFortPvPMission() { this->WinningPlayerState = NULL; this->WinningTeam = NULL; }