#include "FortPoiVolume.h" #include "FortPoiCollisionComponent.h" bool AFortPoiVolume::DoesShapeComponentOverlap(UShapeComponent* Shape) { return false; } bool AFortPoiVolume::ContainsLocationTag(const FGameplayTag& Tag) { return false; } AFortPoiVolume::AFortPoiVolume() { this->LargeGameVolume = 9000.00f; this->AudioBank = NULL; this->PoiCollisionComp = CreateDefaultSubobject(TEXT("TestPrimComp0")); }