#include "FortPoiManager.h" #include "Net/UnrealNetwork.h" void AFortPoiManager::OnRep_PoiTagContainerTable() { } void AFortPoiManager::OnRep_PoiGridForDebugDisplay() { } void AFortPoiManager::OnRep_FortPoiGridInfo() { } void AFortPoiManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPoiManager, FortPoiGridInfo); DOREPLIFETIME(AFortPoiManager, PoiTagContainerTable); DOREPLIFETIME(AFortPoiManager, PoiTagContainerTableSize); DOREPLIFETIME(AFortPoiManager, PoiGridForDebugDisplay); } AFortPoiManager::AFortPoiManager() { this->TestPlayerIndex = 0; this->MaxNumTestsPerFrame = 5; this->PoiTagContainerTableSize = -1; this->bHasInitalized = false; this->PoiGridPrevSizeForDebugDisplay = 0; }