#include "FortPlayerSpawnedParams.h" void UFortPlayerSpawnedParams::SetParams(AFortPlayerController* _SpawnedPlayerController, UFortPlayerSpawnedParams*& ThisParam) { } void UFortPlayerSpawnedParams::BreakParams(AFortPlayerController*& _SpawnedPlayerController) { } UFortPlayerSpawnedParams::UFortPlayerSpawnedParams() { this->SpawnedPlayerController = NULL; }