#include "FortPlayerSpawnPad.h" void AFortPlayerSpawnPad::PrestreamChestTextures() { } void AFortPlayerSpawnPad::InitializeChestProgression() { } int32 AFortPlayerSpawnPad::GetRewardedChestIndex() const { return 0; } void AFortPlayerSpawnPad::GetPossessedPlayerPawnsByID(TArray& SortedPlayerPawns) const { } void AFortPlayerSpawnPad::ChestProgressionUpdate(FVector PrimaryChestOffset, FVector ChestOffset) { } AFortPlayerSpawnPad::AFortPlayerSpawnPad() { }