#include "FortPlayerExitParams.h" void UFortPlayerExitParams::SetParams(AFortPlayerController* _ExitingPlayerController, UFortPlayerExitParams*& ThisParam) { } void UFortPlayerExitParams::BreakParams(AFortPlayerController*& _ExitingPlayerController) { } UFortPlayerExitParams::UFortPlayerExitParams() { this->ExitingPlayerController = NULL; }