#include "FortPlayerDiedParams.h" void UFortPlayerDiedParams::SetParams(AFortPlayerPawn* _KilledPlayer, AController* _KilledPlayerController, AController* _KilledBy, UFortPlayerDiedParams*& ThisParam) { } void UFortPlayerDiedParams::BreakParams(AFortPlayerPawn*& _KilledPlayer, AController*& _KilledPlayerController, AController*& _KilledBy) { } UFortPlayerDiedParams::UFortPlayerDiedParams() { this->KilledPlayer = NULL; this->KilledPlayerController = NULL; this->KilledBy = NULL; }