#include "FortPlayerDeathReport.h" FFortPlayerDeathReport::FFortPlayerDeathReport() { this->ServerTimeForRespawn = 0.00f; this->ServerTimeForResurrect = 0.00f; this->LethalDamage = 0.00f; this->KillerPlayerState = NULL; this->KillerPawn = NULL; this->DamageCauser = NULL; this->bDroppedBackpack = false; this->bNotifyUI = false; }