#include "FortPlayerControllerPvP.h" void AFortPlayerControllerPvP::ServerAttemptSelectFOBCore_Implementation(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) { } bool AFortPlayerControllerPvP::ServerAttemptSelectFOBCore_Validate(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect) { return true; } void AFortPlayerControllerPvP::ClientShowGameOverWidget_Implementation(EFortPvPGameResult GameResult) { } void AFortPlayerControllerPvP::ClientReceiveKillNotification_Implementation(AFortPlayerStateZone* Killer, AFortPlayerStateZone* Killed) { } AFortPlayerControllerPvP::AFortPlayerControllerPvP() { }