#include "FortPlayerControllerOutpost.h" #include "Net/UnrealNetwork.h" void AFortPlayerControllerOutpost::UpgradeBuildingByDefinition(UFortOutpostItemDefinition* OutpostBuilding) { } void AFortPlayerControllerOutpost::UpgradeBuilding(EOutpostBuildings OutpostBuilding) { } void AFortPlayerControllerOutpost::ToggleOwnerInPIE() { } void AFortPlayerControllerOutpost::ServerUpgradePOST_Implementation() { } bool AFortPlayerControllerOutpost::ServerUpgradePOST_Validate() { return true; } void AFortPlayerControllerOutpost::ServerUpgradeBuilding_Implementation(UFortOutpostItemDefinition* BuildingToUpgrade) { } bool AFortPlayerControllerOutpost::ServerUpgradeBuilding_Validate(UFortOutpostItemDefinition* BuildingToUpgrade) { return true; } void AFortPlayerControllerOutpost::ServerNotifyPendingFabricationCompleted_Implementation() { } bool AFortPlayerControllerOutpost::ServerNotifyPendingFabricationCompleted_Validate() { return true; } void AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Implementation(const FFortItemEntry& NewlyStoredItem) { } bool AFortPlayerControllerOutpost::ServerMoveItemToStorageVault_Validate(const FFortItemEntry& NewlyStoredItem) { return true; } void AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Implementation(const FFortItemEntry& NewlyCollectedItem) { } bool AFortPlayerControllerOutpost::ServerMoveItemFromStorageVault_Validate(const FFortItemEntry& NewlyCollectedItem) { return true; } void AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Implementation() { } bool AFortPlayerControllerOutpost::ServerLeaveOutpostAsParty_Validate() { return true; } void AFortPlayerControllerOutpost::ServerFabricateItem_Implementation(const UFortWorldItemDefinition* ItemDef) { } bool AFortPlayerControllerOutpost::ServerFabricateItem_Validate(const UFortWorldItemDefinition* ItemDef) { return true; } void AFortPlayerControllerOutpost::ServerDisintegrateItem_Implementation(FGuid ItemGuid, int32 Count) { } bool AFortPlayerControllerOutpost::ServerDisintegrateItem_Validate(FGuid ItemGuid, int32 Count) { return true; } void AFortPlayerControllerOutpost::ServerDepositPOSTResource_Implementation(FGuid ItemGuid, int32 Count) { } bool AFortPlayerControllerOutpost::ServerDepositPOSTResource_Validate(FGuid ItemGuid, int32 Count) { return true; } void AFortPlayerControllerOutpost::ServerDeactivateCraftingTable_Implementation() { } bool AFortPlayerControllerOutpost::ServerDeactivateCraftingTable_Validate() { return true; } void AFortPlayerControllerOutpost::ServerActivateCraftingTable_Implementation() { } bool AFortPlayerControllerOutpost::ServerActivateCraftingTable_Validate() { return true; } void AFortPlayerControllerOutpost::ServerAbortDisintegration_Implementation() { } bool AFortPlayerControllerOutpost::ServerAbortDisintegration_Validate() { return true; } void AFortPlayerControllerOutpost::OnRep_QuantumGooIncoming() { } void AFortPlayerControllerOutpost::OnRep_QuantumGooCompleted() { } void AFortPlayerControllerOutpost::OnRep_PostDepositedResources() { } void AFortPlayerControllerOutpost::OnRep_DisintegrationStartTime() { } bool AFortPlayerControllerOutpost::IsOutpostOwner() const { return false; } bool AFortPlayerControllerOutpost::IsFabricationPending() const { return false; } UFortWorldItemDefinition* AFortPlayerControllerOutpost::GetPendingItemToFabricate() const { return NULL; } float AFortPlayerControllerOutpost::GetPendingFabricationProgress() const { return 0.0f; } int32 AFortPlayerControllerOutpost::GetOutpostCoreLevel() const { return 0; } void AFortPlayerControllerOutpost::GetBuildingUpgradeCostFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, TArray& OutWorldItems, TArray& OutAccountItems) const { } void AFortPlayerControllerOutpost::GetBuildingUpgradeCost(EOutpostBuildings OutpostBuilding, TArray& OutWorldItems, TArray& OutAccountItems) const { } int32 AFortPlayerControllerOutpost::GetBuildingMaxLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const { return 0; } int32 AFortPlayerControllerOutpost::GetBuildingMaxLevel(EOutpostBuildings OutpostBuilding) const { return 0; } int32 AFortPlayerControllerOutpost::GetBuildingLevelFromDefinition(UFortOutpostItemDefinition* OutpostBuilding) const { return 0; } int32 AFortPlayerControllerOutpost::GetBuildingLevel(EOutpostBuildings OutpostBuilding) const { return 0; } void AFortPlayerControllerOutpost::DumpInventory() { } void AFortPlayerControllerOutpost::ClientOnOutpostRefundOccurred_Implementation() { } void AFortPlayerControllerOutpost::ClientOnBuildingLevelChanged_Implementation(UFortOutpostItemDefinition* UpgradedBuilding, int32 InLevelBeforeUpgrade) { } bool AFortPlayerControllerOutpost::CanUpgradeBuildingFromDefinition(UFortOutpostItemDefinition* OutpostBuilding, bool bLog) const { return false; } bool AFortPlayerControllerOutpost::CanUpgradeBuilding(EOutpostBuildings OutpostBuilding, bool bLog) const { return false; } void AFortPlayerControllerOutpost::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortPlayerControllerOutpost, DisintegrationStartTime); DOREPLIFETIME(AFortPlayerControllerOutpost, QuantumGooCompleted); DOREPLIFETIME(AFortPlayerControllerOutpost, QuantumGooIncoming); DOREPLIFETIME(AFortPlayerControllerOutpost, PostDepositedResources); } AFortPlayerControllerOutpost::AFortPlayerControllerOutpost() { this->BuildingBeingUpgraded = NULL; this->LevelBeforeUpgrade = 0; this->bOutpostRefundDialogPending = false; this->ItemPendingToFabricate = NULL; this->FabricatedItemPendingForNotification = NULL; this->DisintegrationStartTime = 0; this->QuantumGooCompleted = 0; this->QuantumGooIncoming = 0; this->bIsOutpostOwnerInPIE = true; }